Klonoa

He has average running and walking speed, but great air speed. He can double jump and wall jump, but he can not crawl or wall cling.

The A Attacks
Jab: He does a one, two punch and then a 180 degree spin as he launches his opponents with his ears.

Dash Attack: He jumps on his air board and rushes his opponents, it covers a lot of distance and the hit box is active at the start of the move, yet it does have end lag.

Side Tilt: He does a horizontal swing with his sword. It covers a bit of range.

Up Tilt: This is an over arcing swing with his sword. It has decent knockback, a bit of range and can be used as an anti-air.

Down Tilt: He does a quick swipe to the ground with his ears. It pops opponents into the air.

Side Smash: He pulls out his hammer and swings it right in front of him, slamming it into the ground. This is hard hitting and can KO at low damage.

Up Smash: This is a heavy swing with his hammer from above.

Down Smash: This is a hammer swing towards the grounds.

Neutral Air: He does a quick front flip.

Forward Air: A horizontal spin that hits up to two times.

Back Air: He does a quick horizontal sword swing from behind him.

Up Air: He does a quick forward to back sword slash upwards.

Down Air: He does a quick sword swipe below him. It can spike if it sweet spots.

The Grabs
Klonoa's grab is his most outstanding feature. Klonoa will shoot a wind bullet from his ring that cover quite a bit of distance and it comes out fast and returns to him just as quickly. After an opponent is hit by his wind bullet he carries them over his head. He can walk around while holding foes and can only jump once while doing so.

Pummel: He shots a wind bullet from his ring into the foes back.

Forward Throw: He does a strait toss.

Back Throw: The same as forward throw but Klonoa throws them backwards.

Up Throw: He shoots a stronger wind bullet into the opponent, sending them higher into the air.

Down Throw: Klonoa a throws the opponent into the ground, popping them in the air.

The B Attacks
Neutral Special: He uses his arm cannon. He can charge a shot and sends a spike ball at his opponent. The damage and knockback depends on how long he charges the attack for.

Side Special: He throws his boomerang. He can throw it quite the distance and it comes back to him. If you press B and hold the analog stick the boomerang goes less far but it spins around Klonoa before returning to him. Klonoa can also throw it in different directions.

Up Special: He uses double jump. Klonoa spawns an enemy below him and he jumps on top of them, yelling ya-who!

Down Special: Klonoa activates a shield in front of him and he dashes forward with it. The shield makes him take no damage or knockback during this move.

The Gimmicks
If you hold the jump button after jumping, Klonoa will flap his ears and he will hover, being a good recovery.

The FINAL SMASH
Klonoa uses thunder hurricane. This is a cinematic finisher that Klonoa activates by doing a swords slash, caching anyone in the attack. Klonoa then spins around wildly, causing a big wind storm that results in large lightning strikes hitting the stage, launching anyone the lightning hits.

The Other Stuff
Stage Entrance: Klonoa appears on stage with his best friend Hupo. He points up his ring and says “Hupo! Let’s go!”.

Up Taunt: He throws the ring into the air and catches it.

Side Taunt: Klonoas friend Hupo comes out of the ring and circles around him. Then they fly back into the ring

Down Taunt: Klonoa pulls out the moon pendant and be lost in his gaze, then he snaps back into reality. There’s a rare accession the he will pull out a hamburger and eat it.

Alternate Costumes: (see right) Victory Pose 1: He spins around in a gust of wind, then he crosses his arms with his fingers pointing and his ears blowing. He also shouts “affirmative”

Victory Pose 2: He rides his air board and does a spin, then he jumps off with his hat being held and says “thanks!”

Victory Pose 3: He hits his arms in the air and says “let’s go!”