Shantae

Shantaie is fast moving and light weight, she has two jumps, she can crawl and wall jump, when she wall jumps she turns into her monkey form, as she can't wall jump without it.

The A Attacks
Jab: This is a single hit attack where she whips her hair at her opponent. It's only a one hit jab but it can be spammed.

Dash Attack: She does a quick lunging elbow attack.

Side Tilt: This is another hair whip attack. It has longer range then her jab, but it's not as spamable.

Up Tilt: She does a back kick flip.

Down Tilt: A hair whip while crouching. It can be spammed and it can trip foes.

Side Smash: Shantae dances while charging, she then changes into her elephant form. She charges strait forwards. This hits hard and Shantae has super armor as the elephant. It has a lot of end lag when she changes back.

Up Smash: Shantae dances while charging, she then changes into her spider form. She then shoots a web ball strait up wards into the air that propels her. This goes higher the longer the attack is charged.

Down Smash: Shantae dances while charging, she then changes into her crab form. She snaps both her claws on each side of herself three times, with the third hit being the launching hit.

Neutral Air: This is a hair whip attack that is spamable.

Forward Air: This is exactly the same as her Neutral Air.

Back Air: She does a quick, twirling, roundabout kick.

Up Air: She spins with her arms out and hair twirling above.

Down Air: There are two ideas, you can choose what you like more

Down Air option one: This is an angled downwards spinning drill kick.

Down Air option two: She quickly transforms into her elephant form, then flies strait down. Its a spiking attack, and she has super armor as the elephant.

The Grabs
Shantae has an average grab range, using both of her arms.

Pummel: She does a knee jab.

Forward Throw: Shantae spins the opponent and then hits them forward.

Back Throw: She trades places with the foe while they both spin, then she pushes them away.

Up Throw: She kicks the opponent upwards.

Down Throw: She dances on top of her foe, then ends it with a strong stomp.

The Gimmicks
Shantae uses magic, and has a magic bar that depletes when you use them. Shantae has a magic meter that hovers above her character icon at the bottom of the screen. Having magic in the meter changes certain moves and how Shantae preforms as a whole. Using any of Shantae's special moves will deplete the meter and it varies depending on which attack is used. She can still use the specials if she has no magic left and if she doesn't have enough to use that spell, but they will be much weaker. The meter charges by itself, it recharges 5% of it's magic a second. If the meter is fully charged, all her hair whip based attacks do slightly more then normal and she moves slightly faster.

The B Attacks
Neutral Special: She uses mira magic spell, this reflects projectiles, if it is held down it stays out. She also takes reduced knockback from any non magic based attacks. If you keep the mira out, it will drain 20% of the magic bar every second. If you don't have enough magic, the mira goes up for a split second.

Side Special: She uses her fireball attack, a fast moving fireball that fires strait forward. Shooting a fire ball consumes 10% of the magic meter. If you don't have enough magic, the fireball goes a much shorter distance, and t would be slow and pathetic.

Up Special: She transforms into her harpy form. She can move freely left and right, and can gain flight by pushing the B button again to flap her wings. She remains in a harpy form for five seconds, or when she flaps her wings ten times. You can attack in this form with your talons, if you push A she does a quick talon swipe. It takes 25% of her magic to attack, if she doesn’t have enough to attack, she attacks, but will transform back into her regular form, sending her into free fall.

Down Special: When the meter is not full, Shantae will just dance in place, making the meter go by much faster. It charges 10% of the meter per second. When Shantae uses it and is full on magic, she uses her spike ball spell. Spike balls circle around Shantae and they do small, flinching damage to whoever gets hit by them. It also neutralizes projectiles. The spike balls stay out and drain the magic meter to empty. They drain 10% of magic a second. She can use other attacks except other special while the spike balls are active. She can still become a harpy, but not the talon attack.

The FINAL SMASH
In this final smash, Shantae’s rival, Risky Boots come out of nowhere and starts attacking. Everywhere below the stage will be covered in water. Anyone caught in the water will be washed away. In the background Risky Bootses ship comes and starts bombarding the stage with cannon balls. Shantae is not active in this final smash, instead she goes to the background and starts dealing with Risky Boots herself, leaving Shantae to defeat Risky and making her retreat.

The Other Stuff
Alternate Costumes: (see right)

Stage Entrance: She flies in with her best friend Sky on top of Ranch, Sky’s bird. Shantae jumps off when they reach the stage.

Up Taunt: Shantae holds a magic lamp on top her head while doing a little jig.

Side Taunt: Shantae says “Get ready to walk the plank ya land lubber” in a dorky way.

Down Taunt: Shantae just turns into a blob fish and flops around.

Victory Pose 1: Shantae does a quick dance and ends off with her end stage pose she does in Half Genie Hero.

Victory Pose 2: She floats and spins in a circle and ends with going to the ground and doing a pose.

Victory Pose 3: She does another dance and ends off with more of a majestic kind of pose.